![]() I think the more important question is why is he so charming and likable? It doesnt get in the way, exactly, but it does take serious getting used to.Ĭertainly hope steam kicks on early download, Jake from Firaxis confirmed that would be the case, we shall see. I really don't like it, it just feels very clunky with a mouse and keyboard. The one negative I have to say about Firaxis' efforts is the UI. Which is probably the most important thing they can strive for. Xenonaughts has been striving to be as close as possible to the original games, and while both new efforts have much different systems (Squad size, inventory management, and action points all handled differently) they still invoke the same feelings and emotions in me, as a player. For example I've been playing Xenonaughts a lot. However it does come very close and doesn't lose the same 'xcom feel', imo. There's noticeable differences and changes in the design philosophy that become apparent the more you watch footage, and the more you play. From what I've seen and experienced with the demo (modded the ini files to let me play on impossible) the gameplay isn't exactly the same as the originals. I think that's a very healthy attitude to have, honestly. I simply want to start playing the game, and I'll take it on it's own terms and not compare it to the original. I'm getting very impatient at this point.but fortunately, I've not got expectations set too high. Watching Thin Men erupt into poison clouds after taking a slug to the face? Priceless. :laugh4: I saw my veteren (who is given for free from mission 1) taken down by Thin Men, who was avenged by my assault specialist who was packing a shotgun. Two shots that were outdone by my medic with a normal assault rifle, who ended up gunning down the entire alien recon team. I couldn't help but roll my eyes at my sniper who missed two shots that needed to be made on floaters. Just as you're getting comfortable and the narrative of the game is unfolding, the demo ends.ĭespite being a tutorial mission 2 had some fun moments. The demo was fairly easy I think, but I have a feeling it was set on the lowest difficulty (and I still managed to lose my best guy in the second mission), but despite the difficulty it was a lot of fun. ![]() It was like the game was teaching me how to ride a bike and just as i started to wobble a bit, it let go. At the start of mission 2 your mission controller guides you a bit but after the initial engagement the game abruptly stops holding your hand and allows you full tactical control. In mission 2 you get your choice of one of two maps responding to abductions. ![]() ![]() Mission 1 is entirely linear and teaches you the fundamentals of the game. DIDN'T YOU HEAR ME?! WHAT ARE YOU WAITING FOR.Įdit: Played through the entirety of the demo, as expected it's essentially the first two tutorial missions. ![]()
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